“Announcing Half-Life: Alyx was a careful balancing act; Derek’s work was critical to helping us achieve our goals. In many ways we were more nervous about building our trailer than we were about shipping the game.
Although we knew the product was solid, we were worried that gamers wouldn’t put their faith in VR as a vehicle for Half-Life. Derek worked both at a conceptual level with us to frame goals for our diverse audience, and also as a strong editor, crafting the final trailer.
We ended up very happy with the results and we were thrilled that Half-Life fans seemed to agree.”